![]() Probably one of the few reason I would have for moving to America (mainly to do with supplies but partly to do with price increases) But had the UK got the same kinda hike as US (so its £50-£55) it would have been a no brainer.īut this is the first gen since the Nes days where I havent jumped onto the next gen day one. ![]() Unfortunatly I dont have Returnal yet (I still been unable to pick up a PS5 at no scalper price)īut it is the first PS5 title that made me really want a console.Įven as big Housemarque fan the £70 price tag puts me off a little. I doubled up on the LRG print of Nex Machina. I had to dig hard to find a physical matterfall (it didnt seem to get a release in the UK? Ended up asking someone to pick it from a gamstop from their trip into Europe) I went through the effort of importing the Asian alienation (despite already having the digital version) Housemarque are one of my fav developers of last/and a bit of the preious gen. Returnal Guide: Tips, Tricks, and All You Need to Know.It's not immediately obvious whether Housemarque will have the opportunity to capitalise on its ambitions to make even bigger titles, but maybe it could do so under Sony's wing as a first-party studio? And that was after just one day on the market. The sales chart for April 2021 puts Returnal in third across the USA and Canada, and fourth in Europe. It's doing better on the digital PS Store, however. As far as physical sales are concerned, the PS5 rogue-like got off to a slow start in the UK sales charts and has recently slipped as low as 26th place. Sales of Returnal will have a large impact on whether that happens or not, and in that field, there are reasons to be both hopeful and somewhat worried. But that really depends on how successful we are able to build ourselves with the types of experiences that Returnal now is representing." Who knows? Maybe 26 years in the future we'll do more of that as well. Mikael Haveri doesn't completely rule out the idea of Housemarque returning to the smaller style of titles it has made in the past, but for now, it really wants to grow in stature off the back of Returnal. The idea is that we now want to show we're not just a "Resogun-studio." We can do all kinds of things, and from our studio's perspective that means that we want to go for these bigger types of experiences." It's hard to say if we will continue with one or two projects in the future, but the idea of us now being able to establish ourselves with Returnal will be defining the future type of titles we want to make. Haveri says the team still loves those arcadey games it has made in the past ( Dead Nation, Nex Machina, Matterfall), but now certainly seems to be the right time to go big.Ĭourtesy of Game Reactor, the quote reads: "Yes, we've been working on two projects previously, and now with Returnal we have of course only one project. Marketing director Mikael Haveri claims the studio wants to rid itself of the idea that it's just the " Resogun studio" by continuing to create bigger titles in the same vein as Selene's debut outing. We think Finnish developer Housemarque has already proven it can create games on a big scale through Returnal, but it appears the team may not quite agree.
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